Associate in Science Degree in Computer Animation and Game Development
2023-2024 Map
Total Units: 60 - 70
Term 1
16.00 - 18.00 Units. Specified core courses are signified by icon.Course Name | Units | Notes | |
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MSP 96: Introduction to Computer Graphics | 3.00 | ||
Unit(s): 3.00
This course is an introduction to the skills, techniques and tools to produce computer generated graphics. Areas of study will include: the basics of computer drawing and design, adding text to graphics, converting and exporting graphics into multiple formats for print and online, and modification and transformation techniques. |
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English Competency: Area D Choice (Select One) | 4.00 | ||
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Area F Choice: Self Integration (Select One) | 3.00 | ||
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Math Competency (Select One) | 3.00 - 5.00 | Math placement varies; may be satisfied by high school coursework. Meets Area E if satisfied through college coursework. | |
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Select One Option: | 3.00 | ||
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Art Studio Option (Select One): Meets Area C | |||
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Communication Design Option | |||
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Term 2
13.00 - 17.00 Units. Specified core courses are signified by icon.Course Name | Units | Notes | |
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CSCI 11: Introduction to Game Design | 3.00 | ||
Unit(s): 3.00
This course is an introduction to the concepts, technologies, and techniques of game design and development. The course covers the history of games, basic game theory, the phases of game development, the use of computers and other media in the development of games, and game testing and analysis. Students will explore the ethical and social issues associated with the design, production, and marketing of games. The course emphasizes the importance of teamwork in, and the interdisciplinary nature of, the games industry. |
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MSP 45: 3-D Computer Modeling and Animation | 3.00 | ||
Unit(s): 3.00
This course introduces students to the use of software techniques to create and animate three-dimensional environments and objects. Students will learn to create photo-realistic models and scenes enhanced by lighting, shadows, reflection, and textures, and will learn to produce camera fly-throughs and basic character animation sequences. |
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Area A Choice (Select One) | 1.00 - 5.00 | ||
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Elective (any course numbered 1-99) | 3.00 | Only necessary if the 60 units needed to graduate have not been completed. Consider taking a CSU or IGETC General Education course. Visit www.assist.org to see CSU options. | |
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Select One Option: | 3.00 | ||
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Art Studio Option | |||
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Communication Design Option | |||
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Term 3
15.50 - 18.50 Units. Specified core courses are signified by icon.Course Name | Units | Notes | |
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CSCI 20: Programming and Algorithms I | 3.00 | ||
Unit(s): 3.00
This course is an introduction to the discipline of computer science, with a focus on the design and implementation of algorithms to solve simple problems using a high-level programming language. Topics include fundamental programming constructs, problem-solving strategies, debugging techniques, declaration models, and an overview of procedural and object-oriented programming languages. Students will learn to design, implement, test, and debug algorithms using pseudocode and a high-level programming language. (C-ID COMP 122). |
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MSP 9: Concept Art and Design for Entertainment Media | 3.00 | ||
Unit(s): 3.00
This course introduces students to visualization techniques, ideation processes, and the tools and materials used in professional concept studios in the video game and entertainment industries. Students will be introduced to the history of concept art and its evolution from industrial design and architecture to modern day use in video games, entertainment, and toy design. Students will learn how to develop concepts from the sketch phase through final presentation drawings, brainstorming and teamwork, reading and adapting project briefs, and creating professional presentation boards. This is an essential foundation course for programs and careers in concept art, video games, animation, digital design, graphic design, and industrial design. |
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Area B Choice (Select One) | 3.00 - 5.00 | ||
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Area F Choice: Kinesiology Activity (Select One) | 0.50 - 1.50 | ||
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Elective (any course numbered 1-99) | 3.00 | Only necessary if the 60 units needed to graduate have not been completed. Consider taking a CSU or IGETC General Education course. Visit www.assist.org to see CSU options. | |
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Select One Option: | 3.00 | ||
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Art Studio Option | |||
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Communication Design Option | |||
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Term 4
15.50 - 16.50 Units. Specified core courses are signified by icon.Course Name | Units | Notes | |
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CSCI 21: Programming and Algorithms II | 3.00 | ||
Prerequisite(s): CSCI 20 This is a software engineering course, focused on the application of software engineering techniques for the design and development of large programs. Topics include data abstraction, data structures and associated algorithms, recursion, declaration models, and garbage collection. Students will learn to design, implement, test, and debug programs using an object-oriented language. (C-ID COMP 132). |
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DRAM 8: Principles of Acting I | 3.00 | Meets Area C. | |
Unit(s): 3.00
This course prepares a student to apply basic acting theory to performance and develops the skills of interpretation of drama through acting. Special attention is paid to skills for performance: memorization, stage movement, vocal production, and interpretation of text. (C-ID THTR 151). |
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Art Studio Option | 3.00 | ||
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Multicultural Breadth Competency (Select One) | 3.00 | Only necessary if not met with Area B, C, or F. | |
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Area F Choice: Kinesiology Activity (Select One) | 0.50 - 1.50 | ||
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Elective (any course numbered 1-99) | 3.00 | Only necessary if the 60 units needed to graduate have not been completed. Consider taking a CSU or IGETC General Education course. Visit www.assist.org to see CSU options. | |
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