Associate in Science Degree in Computer Animation and Game Development
2018-2019 Map
Total Units: 65 - 79
Term 1
18 - 21 Units. Specified core courses are signified by icon.Course Name | Units | Notes | |
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Art Studio Option (Select One) | 3 | ||
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Communication Design Option | 3 | ||
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MSP-96: Intro-Computer Graphics | 3 | ||
Unit(s): 3.00
This course is an introduction to the skills, techniques and tools to produce computer generated graphics. Areas of study will include: the basics of computer drawing and design, adding text to graphics, converting and exporting graphics into multiple formats for print and online, and modification and transformation techniques. |
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ENGL-2: Reading and Composition | 3 | Recommended English placement varies. | |
Prerequisite(s): ENGL 118 or ENGL 119 This course develops college-level critical reading and writing practices. Students will critically read expository, argumentative, and fictional texts and develop expository, persuasive, and argumentative academic writing. Essays will demonstrate reading comprehension, analysis, critique, academic research, and synthesis. (C-ID ENGL 100). |
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Butte Local Area F - Self-Integration (Select One) | 3 | ||
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Math Competency (Select One) | 3 - 6 | Math Competency course selection determined by recommended placement. Math level V placement by Multiple Measures or test meets Math Competency. | |
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Term 2
16 - 20 Units. Specified core courses are signified by icon.Course Name | Units | Notes | |
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Art Studio Option | 3 | ||
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Communication Design Option | 3 | ||
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CSCI-11: Introduction to Game Design | 3 | ||
Unit(s): 3.00
This course is an introduction to the concepts, technologies, and techniques of game design and development. The course covers the history of games, basic game theory, the phases of game development, the use of computers and other media in the development of games, and game testing and analysis. Students will explore the ethical and social issues associated with the design, production, and marketing of games. The course emphasizes the importance of teamwork in, and the interdisciplinary nature of, the games industry. |
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MSP-45: 3-D Cmptr Model-Animatn | 3 | ||
Unit(s): 3.00
This course introduces students to the use of software techniques to create and animate three-dimensional environments and objects. Students will learn to create photo-realistic models and scenes enhanced by lighting, shadows, reflection, and textures, and will learn to produce camera fly-throughs and basic character animation sequences. |
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Butte Local Area A - Natural Science (Select One) | 1 - 5 | ||
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Elective | Consider CSU General Education, especially areas A1 and A3 and B4: www.assist.org | ||
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MSP-45: 3-D Cmptr Model-Animatn | 3 | ||
Unit(s): 3.00
This course introduces students to the use of software techniques to create and animate three-dimensional environments and objects. Students will learn to create photo-realistic models and scenes enhanced by lighting, shadows, reflection, and textures, and will learn to produce camera fly-throughs and basic character animation sequences. |
Term 3
18.5 - 19.5 Units. Specified core courses are signified by icon.Course Name | Units | Notes | |
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Art Studio Option | 3 | ||
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Communication Design Option | 3 | ||
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CSCI-20: Programming & Algorithms I | 3 | Recommended prep of CSCI-4. | |
Unit(s): 3.00
This course is an introduction to the discipline of computer science, with a focus on the design and implementation of algorithms to solve simple problems using a high-level programming language. Topics include fundamental programming constructs, problem-solving strategies, debugging techniques, declaration models, and an overview of procedural and object-oriented programming languages. Students will learn to design, implement, test, and debug algorithms using pseudocode and a high-level programming language. (C-ID COMP 122). |
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MSP-9: Concept Art and Design | 3 | ||
Unit(s): 3.00
This course introduces students to visualization techniques, ideation processes, and the tools and materials used in professional concept studios in the video game and entertainment industries. Students will be introduced to the history of concept art and its evolution from industrial design and architecture to modern day use in video games, entertainment, and toy design. Students will learn how to develop concepts from the sketch phase through final presentation drawings, brainstorming and teamwork, reading and adapting project briefs, and creating professional presentation boards. This is an essential foundation course for programs and careers in concept art, video games, animation, digital design, graphic design, and industrial design. |
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Butte Local Area B - Social and Behavioral Sciences (Select One) | 3 | ||
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Kinesiology Activity (Select One) | 0.5 - 1.5 | ||
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MSP-9: Concept Art and Design | 3 | ||
Unit(s): 3.00
This course introduces students to visualization techniques, ideation processes, and the tools and materials used in professional concept studios in the video game and entertainment industries. Students will be introduced to the history of concept art and its evolution from industrial design and architecture to modern day use in video games, entertainment, and toy design. Students will learn how to develop concepts from the sketch phase through final presentation drawings, brainstorming and teamwork, reading and adapting project briefs, and creating professional presentation boards. This is an essential foundation course for programs and careers in concept art, video games, animation, digital design, graphic design, and industrial design. |
Term 4
12.5 - 18.5 Units. Specified core courses are signified by icon.Course Name | Units | Notes | |
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Art Studio Option | 3 | ||
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CSCI-21: Programming & Algorithms II | 3 | ||
Prerequisite(s): CSCI 20 This is a software engineering course, focused on the application of software engineering techniques for the design and development of large programs. Topics include data abstraction, data structures and associated algorithms, recursion, declaration models, and garbage collection. Students will learn to design, implement, test, and debug programs using an object-oriented language. (C-ID COMP 132). |
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DRAM-8: Principles of Acting I | 3 | ||
Unit(s): 3.00
This course prepares a student to apply basic acting theory to performance and develops the skills of interpretation of drama through acting. Special attention is paid to skills for performance: memorization, stage movement, vocal production, and interpretation of text. (C-ID THTR 151). |
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Multicultural Breadth Competency or Elective (Select One) | 3 - 8 | Could be elective if multicultural course chosen for Area B or F. If elective, consider CSU General Education, especially areas A1 and A3 www.assist.org | |
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Kinesiology Activity (Select One) | 0.5 - 1.5 | ||
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Elective | Consider CSU General Education, especially areas A1, A3 or B4 www.assist.org | ||
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