About the Program
This program meets the lower division major preparation for a similar major at CSU, Chico. Visit website for details www.assist.org
Students in Computer Animation and Game Development use art and technology to design and create multimedia environments that communicate, inform, and entertain. Computer Animation and Game Development provides a foundation for students who wish to pursue further studies in digital animation, video game design, 3-D modeling, texture art, concept art, special effects art, graphic art, storyboard art, and game programming. The program prepares students for transfer to the Computer Animation and Game Development program at California State University, Chico and for similar majors at other four-year colleges and universities.
Program Requirements
For current program requirements -> 2024-2025
Program Goal: Local
GE Pattern(s): Butte Local
Program Code: 31284.02AS
Program Learning Outcome(s):
Upon successful completion of this program, the student will be able to:
Identify and demonstrate the visualization techniques, ideation processes, and the tools and materials used to develop concepts for the video games and entertainment industries.
List and describe the formal and dramatic elements that comprise a well- designed video game and conceptualize and refine an idea for a video game.
Design and implement computer algorithms and applications using basic computation, input and output, control structures, and a variety of data structures in an object oriented programming language.
Use a variety of artistic and technical techniques and tools to translate ideas into multimedia presentations.
Unit(s): 3.00
Transfer Status: CSU/UC
Contact Hours:
34.00 hours Lecture
/ 51.00 hours Lab
Out of Class Hours: 68.00
Total Course Hours: 153.00
This course is an introduction to the concepts, technologies, and techniques of game design and development. The course covers the history of games, basic game theory, the phases of game development, the use of computers and other media in the development of games, and game testing and analysis. Students will explore the ethical and social issues associated with the design, production, and marketing of games. The course emphasizes the importance of teamwork in, and the interdisciplinary nature of, the games industry.
Unit(s): 3.00
Transfer Status: CSU/UC
Contact Hours:
34.00 hours Lecture
/ 51.00 hours Lab
Out of Class Hours: 68.00
Total Course Hours: 153.00
This course is an introduction to the discipline of computer science, with a focus on the design and implementation of algorithms to solve simple problems using a high-level programming language. Topics include fundamental programming constructs, problem-solving strategies, debugging techniques, declaration models, and an overview of procedural and object-oriented programming languages. Students will learn to design, implement, test, and debug algorithms using pseudocode and a high-level programming language. (C-ID COMP 122).
Prerequisite(s): CSCI 20
Unit(s): 3.00
Transfer Status: CSU/UC
Contact Hours:
34.00 hours Lecture
/ 51.00 hours Lab
Out of Class Hours: 68.00
Total Course Hours: 153.00
This is a software engineering course, focused on the application of software engineering techniques for the design and development of large programs. Topics include data abstraction, data structures and associated algorithms, recursion, declaration models, and garbage collection. Students will learn to design, implement, test, and debug programs using an object-oriented language. (C-ID COMP 132).
Unit(s): 3.00
Transfer Status: CSU/UC
Contact Hours:
51.00 hours Lecture
Out of Class Hours: 102.00
Total Course Hours: 153.00
This course prepares a student to apply basic acting theory to performance and develops the skills of interpretation of drama through acting. Special attention is paid to skills for performance: memorization, stage movement, vocal production, and interpretation of text. (C-ID THTR 151).
Unit(s): 3.00
Transfer Status: CSU
Contact Hours:
34.00 hours Lecture
/ 51.00 hours Lab
Out of Class Hours: 68.00
Total Course Hours: 153.00
This course introduces students to visualization techniques, ideation processes, and the tools and materials used in professional concept studios in the video game and entertainment industries. Students will be introduced to the history of concept art and its evolution from industrial design and architecture to modern day use in video games, entertainment, and toy design. Students will learn how to develop concepts from the sketch phase through final presentation drawings, brainstorming and teamwork, reading and adapting project briefs, and creating professional presentation boards. This is an essential foundation course for programs and careers in concept art, video games, animation, digital design, graphic design, and industrial design.
Unit(s): 3.00
Transfer Status: CSU/UC
Contact Hours:
34.00 hours Lecture
/ 51.00 hours Lab
Out of Class Hours: 68.00
Total Course Hours: 153.00
This course introduces students to the use of software techniques to create and animate three-dimensional environments and objects. Students will learn to create photo-realistic models and scenes enhanced by lighting, shadows, reflection, and textures, and will learn to produce camera fly-throughs and basic character animation sequences.
Unit(s): 3.00
Transfer Status: CSU
Contact Hours:
34.00 hours Lecture
/ 51.00 hours Lab
Out of Class Hours: 68.00
Total Course Hours: 153.00
This course is an introduction to the skills, techniques and tools to produce computer generated graphics. Areas of study will include: the basics of computer drawing and design, adding text to graphics, converting and exporting graphics into multiple formats for print and online, and modification and transformation techniques.
Unit(s): 3.00
Transfer Status: CSU/UC
Contact Hours:
25.50 hours Lecture
/ 76.50 hours Lab
Out of Class Hours: 51.00
Total Course Hours: 153.00
This course is an introduction to the concepts, applications, and historical references related to two-dimensional art and composition, including the study of the basic principles and elements of line, shape, texture, value, color and spatial illusion. Students develop visual vocabulary for creative expression through lecture presentations, studio projects, problem solving, and written assignments. (C-ID ARTS 100).
Unit(s): 3.00
Transfer Status: CSU/UC
Contact Hours:
25.50 hours Lecture
/ 76.50 hours Lab
Out of Class Hours: 51.00
Total Course Hours: 153.00
This course is an introduction to principles, elements, and practices of drawing, employing a wide range of subject matter and drawing media. Focus on perceptually based drawing, observational skills, technical abilities, and creative responses is placed on materials and subject matter. (C-ID ARTS 110).
Unit(s): 3.00
Transfer Status: CSU/UC
Contact Hours:
25.50 hours Lecture
/ 76.50 hours Lab
Out of Class Hours: 51.00
Total Course Hours: 153.00
This course is an introduction to drawing the human figure from observation using a wide variety of drawing media and techniques. Topics include an introduction to human anatomy and the historical and contemporary roles of figure drawing in the visual arts. Students in this course will learn both descriptive and interpretive approaches to drawing the figure. (C-ID ARTS 200).
Unit(s): 3.00
Transfer Status: CSU/UC
Contact Hours:
51.00 hours Lecture
Out of Class Hours: 102.00
Total Course Hours: 153.00
This course provides an overview of western art and architecture from prehistory through the medieval period within their historical and cultural contexts. (C-ID ARTH 110).
Unit(s): 3.00
Transfer Status: CSU/UC
Contact Hours:
51.00 hours Lecture
Out of Class Hours: 102.00
Total Course Hours: 153.00
This is an Honors level Survey of the major visual arts of the Ancient World through the Middle Ages. Through a process of thorough analysis, critical thinking, extended discussions, and original oral and written responses, students will examine the arts of painting, sculpture, and architecture within their historical and cultural contexts. Graded only. (C-ID ARTH 110).
Unit(s): 3.00
Transfer Status: CSU
Contact Hours:
34.00 hours Lecture
/ 51.00 hours Lab
Out of Class Hours: 68.00
Total Course Hours: 153.00
This course is an introduction to developing interactive content for the World Wide Web. Students will survey online content to gain an understanding of effective Web design principles. Students will learn how to produce interactive content using a variety of programs to create and process text, sound, graphics and video. As a final project, students will design and produce an interactive Website.
Unit(s): 3.00
Transfer Status: CSU
Contact Hours:
34.00 hours Lecture
/ 51.00 hours Lab
Out of Class Hours: 68.00
Total Course Hours: 153.00
This course introduces students to skills and techniques used to produce computer generated multimedia presentations. Areas of study will include the development of multimedia projects and the study of multimedia tools, the selection of hardware, use of text, photography, graphics, animation, digital video and audio.
Unit(s): 3.00
Transfer Status: CSU
Contact Hours:
34.00 hours Lecture
/ 51.00 hours Lab
Out of Class Hours: 68.00
Total Course Hours: 153.00
This course serves as an introduction to the theory and practice of audio production for radio, television, film and digital recording applications. Students will learn the fundamentals of sound design and aesthetics, microphone use, and digital recording equipment. Students gain hands-on experience recording, editing, mixing and mastering audio. Upon completion, students will have basic knowledge of applied audio concepts, production workflow, equipment functions, and audio editing software.
SubMenu
Contacts
Luke Sathrum, Chair
(530) 895-2219
Department Office: AHPS 251
(530) 895-2531
Counseling and Advising:
(530) 895-2378
Follow Us on Social Media